Original Research
Gamification as transformative assessment in higher education
HTS Teologiese Studies / Theological Studies | Vol 73, No 3 | a4527 |
DOI: https://doi.org/10.4102/hts.v73i3.4527
| © 2017 Erna Oliver
| This work is licensed under CC Attribution 4.0
Submitted: 16 February 2017 | Published: 22 August 2017
Submitted: 16 February 2017 | Published: 22 August 2017
About the author(s)
Erna Oliver, Department of Christian Spirituality, Church History and Missiology, University of South Africa, South AfricaAbstract
Gamification in education is still a very new concept in South Africa. Being a 21st-centuryinvention, it has already established itself in the world within the environs of the corporatemarket, marketing, training and the social world. This article will first discuss gamification(and all its other designations) and its applications in general; thereafter, the focus will be onthe application of gamification within the environment of education, and more specificallywith an emphasis on assessment. The burning question for South Africa is whethergamification can enhance a module or course on the level of higher education so much that aneducational institution cannot do without it anymore, knowing that we are working withstudents belonging to the ‘Digital Wisdom generation’. This article would like to open theway for the implementation of gamification as a transformative online assessment tool inhigher education.
Keywords
Gamification; education; Higher education; assessment
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