Original Research

Gamification as transformative assessment in higher education

Erna Oliver
HTS Teologiese Studies / Theological Studies | Vol 73, No 3 | a4527 | DOI: https://doi.org/10.4102/hts.v73i3.4527 | © 2017 Erna Oliver | This work is licensed under CC Attribution 4.0
Submitted: 16 February 2017 | Published: 22 August 2017


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Abstract

Gamification in education is still a very new concept in South Africa. Being a 21st-centuryinvention, it has already established itself in the world within the environs of the corporatemarket, marketing, training and the social world. This article will first discuss gamification(and all its other designations) and its applications in general; thereafter, the focus will be onthe application of gamification within the environment of education, and more specificallywith an emphasis on assessment. The burning question for South Africa is whethergamification can enhance a module or course on the level of higher education so much that aneducational institution cannot do without it anymore, knowing that we are working withstudents belonging to the ‘Digital Wisdom generation’. This article would like to open theway for the implementation of gamification as a transformative online assessment tool inhigher education.

Keywords

Gamification; education; Higher education; assessment

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Crossref Citations

1. Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz
Derya Orhan Göksün, Gülden Gürsoy
Computers & Education  vol: 135  first page: 15  year: 2019  
doi: 10.1016/j.compedu.2019.02.015