Original Research

Serious games in theology

Willem H. Oliver
HTS Teologiese Studies / Theological Studies | Vol 75, No 4 | a5465 | DOI: https://doi.org/10.4102/hts.v75i4.5465 | © 2019 Willem H. Oliver | This work is licensed under CC Attribution 4.0
Submitted: 13 March 2019 | Published: 26 November 2019

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Willem H. Oliver, Department of Christian Spirituality, Church History and Missiology, University of South Africa, Pretoria, South Africa

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In South Africa, the implementation of serious games and gamification (collectively referred to as gaming) in the design of curricula, being presented in schools and institutions of higher education, is mostly a novelty. As we are (should be) in a transitional phase with education, especially on two levels, namely, with the decolonisation of education and preparing education for the Fourth Industrial Revolution, it would be fitting and high time to fully implement gaming into the curricula. This article takes a look at the implementation of a serious game on an undergraduate level at a residential university. It focuses in a pragmatic way on applying the serious game on biblical languages – Greek, Hebrew and Latin – proposing that they should be presented to the student as paper behind the glass.


serious games; gamification; online; paper behind the glass; decolonised education; Fourth Industrial Revolution


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